AI Insights · Timothy · July 2024
Top 5 Hasbro Games on Android in Europe Q2 2024
Discover the performance trends of the top 5 Hasbro games on Android in Europe during Q2 2024, with insights into downloads, revenue, and active users.
In Q2 2024, the top 5 Hasbro games on Android in Europe showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their respective metrics.
MONOPOLY GO! from Scopely saw substantial revenue fluctuations, peaking at $3.3M in the week of April 8, and experiencing a low of around $2.1M in early May. Downloads started at approximately 220K in early April, gradually decreasing to 154K by the end of June. Weekly active users declined from 830K at the beginning of April to around 640K by the end of the quarter.
PJ Masks™: Power Heroes by Scary Beasties Limited had relatively stable revenue, starting at $259 and ending at $151 by late June. The game experienced a peak in downloads with 27K in the second week of April, gradually decreasing to 16K by the end of June. Active users maintained a steady range around 220K throughout the quarter.
My Little Pony Rainbow Runners from Budge Studios showed consistent revenue figures, peaking at $873 in early April and dropping to $475 by the end of June. Downloads started at 22K in early April, fluctuating slightly before settling at 19K by the end of the quarter. Active users remained fairly steady, starting at 57K and ending at 50K.
Scrabble® GO-Classic Word Game, also from Scopely, maintained a steady revenue stream, peaking at $15K in mid-April and ending at $12K by late June. Downloads varied, starting at 21K in early April and decreasing to 13K by the end of the quarter. Weekly active users exhibited minor fluctuations, averaging around 260K throughout the period.
My Little Pony: Magic Princess by Gameloft SE experienced revenue fluctuations, peaking at $9.1K in late May and dropping to $7.2K by the end of June. Downloads showed a significant drop from 29K in early April to 8K by the end of June. Active users decreased from 257K at the start of the quarter to around 172K by late June.
These insights reflect data from Sensor Tower, where more detailed analytics and trends can be found.